Checkpoint
1: Examples of Digital Language Learning Materials (DLLM)
·
POWER POINT (Teaching Aid)
·
FACEBOOK (Discussion and
Forum)
·
YOU TUBE
·
BLOG
·
MERLOT (Multimedia
Educational Resource for Learning and Online Teaching)
·
WISC-ONLINE (A digital
library of Web-based learning resources called 'learning objects)
·
JORUM
Checkpoint
2: SLA Theories and Principles
Theories:
a)
Behaviourisistic
b)
Interactionist
c)
Innatist
Principles:
a)
Materials should achieve
impact
b)
Materials should help
learners to feel at ease
c)
Materials should help
learners to develop confidence
d)
What is being taught should
be perceived by learners as relevant and useful
e)
Materials should require and
facilitate learner self-investment
f)
Learners must be ready to
acquire the points being taught
g)
Materials should expose the
learners to language in authentic use
h)
The learners’ attention
should be drawn to linguistic features of the input.
i)
Materials should provide the
learners with opportunities to use the target language to achieve communicative
purposes.
j)
Materials should take into
account that the positive effects of instruction are usually delayed
k)
Materials should take into
account that learners differ in affective attitudes
l)
Materials should permit a
silent period at the beginning of instruction.
m) Materials
should not rely too much on controlled practice
n)
Materials should provide
opportunities for outcome and feedback
o)
Materials should help the
learner to develop cultural awareness and sensitivity.
p)
Materials should reflect the
reality of language use.
q)
Materials should help
learners to learn in ways similar to the circumstances in which they will have
to use the language.
r)
Materials should help to
create readiness to learn.
Checkpoint
3: Rough outline of own DLLM
1.
Blogging in character
·
Pick characters from a book,
such as a history book. Then, have the students to journal in their new
persona. Teachers assign identities for all of the books that the students have
read and let the conversation begin.
2.
Art gallery
·
Take photos of student work
(or scan and save as images), and then have students to add their artworks to
blog posts. To encourage writing skills, ask students to describe their art and
the creation process.
Checkpoint
4: Summarize explanation for each criteria
1)
Errors:
·
There are two types of errors
which are serious and less serious. Less serious is referring to a situation
when work of the users are disturbed while serious is when the users’ outputs
are endangered.
2)
Efficiency:
·
It explains how well the
experienced users can operate an application after they have mastered it.
3)
Learnability:
·
It refers to how long the
beginners use the system before they learn the essential skills which are
necessary for them to complete tasks.
4)
Memorability:
·
It explains the ability of an
occasional user who has previously used the system to remember its operational
principle.
Pedagogical
Usability
1.
Feedback
·
DLLM should provide students
with encouraging and immediate feedback.
2.
Motivation
·
Support the direction of
individual's general behavior.
3.
Goal orientation
·
The goal of LM should be
clear.
4.
Learner control
·
Learner’s memory should be
put into optimal.
5.
Applicability
·
The knowledge should be
transferable to other context.
6.
Added value
·
Value acts as an additional
function towards learning.
7.
Learner activity
·
DLLM plays an important role
in students’ activity.
8.
Cooperative/Collaborative
learning
·
DLLM enables collaborative
work with the teacher as a control.
9.
Valuation of previous
knowledge
·
Include previous knowledge as
an advantage for the learners.
10.
Flexibility
·
Contains diverse assignment,
adaptable, suitable and fit learners’ need.
Reflection:
For this
task, we are required to provide examples of DLLM and to identify the theories
and principles related to DLLM. There are certain criteria and pedagogical
usability that we must follow when we develop DLLM for students. We also
indicate a rough outline of our own DLLM that can be used to teach English in
the local classrooms.
From my personal experience when
doing this task, I get confused between both materials and tools. In my initial
thought, my notion is that a tool is somehow the same with materials as long as
they are in digital form. However, after listening to Ms. JC explanation
regarding this matter, I can relate that DLLM are anything that learners can
use to learn a language and digital tools will help learners to share and
convey what they have learned with others whether online or offline.
As a pre-service teacher, DLLM is
really helpful to enhance the effectiveness of using textbook to teach a
language. DLLM is created in a more visual manner to arouse learners’ interest
towards language learning. However, teachers must make sure that designed materials
must fit with students’ proficiency level and able to activate their schemata in
the teaching and learning context. It is crucial for students to sustain what they had learned through DLLM because DLLM is not only meant to engage students with the learning environment but also to show their ability to apply the language in real life.
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